![]() I'm still undecided on whether that's better than having a single shared energy pool for all secondary abilities. Secondary abilities have their own energy mechanic. ![]() I kind of want it back but also I realize that makes monster/boss tuning more complicated. I'm not sure about the shift away from life steal/recovery mechanics. Currently you have to redo the Shadow clan tutorials every cycle. I feel so much more relaxed playing Diablo Immortal, but also there's less glory in beating a game in softcore mode. Previously, I ONLY played Diablo in hardcore mode. Instance/dungeon data doesn't seem to be saved which means you have to redo dungeon content if there was a glitch. Unwanted in-game notifications keep popping up even after I cancel them out. Starting up and loading Diablo Immortal takes twice as long as other games for me, on both my PC and smartphone. When you die your progress against the monsters you were fighting is not lost and you can instantly resurrect if you haven't already done so recently. I like how potions can be use during most activities without interrupting them. I approve of auto-navigation since it's limited to being used in certain kinds of scenarios. ![]() This is meant to be a thread for discussing Diablo Immortal without the business model discussion.Ībout half of my playtime has been on my PC, half on my Pixel smartphone.
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